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¿Question #1505?
Blackwind: How many gamegeeks does it take to change a lightbulb?
Jrtolf: 42.
StormKnight: 4; one to grab first player while the second geek takes the action. The other two are busy arguing about the rules.
Jedadeana: Lightbulb? I thought we all just hid in a dark basement, basking in the warm welcoming glow of our computer monitors
Hector Vortac: Damn. I want to know but doubt you will come back to post the answer.
Phil Fleischmann: Two: one to replace the bulb, and the other to declare the old one a true classic and say the only reason anyone prefers the new one is because they're in the Cult of the New.
vandemonium: Change it? Let's fix it!
Cringing Dragon: What lightbulb?
Neli42: Only one, but it has to be her turn.
David Ells: Depends on whether I make my saving throw ...
Jatoha: Oh I remember a really long thread on this topic, that was fun.
Felimid: Six (if you have the 5/6 play expansion set). One to hold the lightbulb. The other five to play 5-play Settlers of Catan.
shumby: the number approaches infinity ... the real question is who's mom will get it while making snide comments about how lazy they are and how they are going to go blind for playing games in the near-dark.
hob69: I don't know. How many gamegeeks does it take to change a lightbulb?
Vitriool: it depends on how big the house is...
Septic: 1
sludgemariner: what's a light bulb?
The Unbeliever: 42
Narlgoth: Just one, but you need to stop him from playing games first.
TheKeck: One
Asmoridin: 0- geeks play in the dark!
Butterbane: Six. One to read the rules. One to roll the die (to see if the light bulb has a high probability of needing changing), and four to argue that one does not need a light bulb when one has a computer monitor.
carl67lp: 42
yoacusna: 3i
jcarvin: 2-4 players, 30 minutes form start to finish NOT including rules explanation. Newbies are always shocked by these numbers.
DarqueKhaos: 5, 1 to change the lightbulb, 2 to say the original was better, 1 to say the new one is better and 1 to read the instructions in because it makes more sense.
Benzebub: 42
aleo09: how big is the lightbulb
DHEK: Just 1.
diemacher: 4.1
Brentoon: How many lightbulbs does it take to change a gamegeek into an electrician?
Beyak: 0
mpw182: 2d6
purvisa: One with a living mother
dmomo: Three, the oldest player, to go first, the second player and the Rules Lawyer
ZiggyZambo: 8 1/2
scriptorum: http://www.boardgamegeek.com/question/69
bigbadsteve: see question number 4569
FrozenHoHos: With natural light present: zero (too busy playing games). Otherwise, the player that most resembles a light bulb gets the honor.
jasta6: none we'll just play in the dark..............................
Debate: Six. One to spend hours thinking about the best possible way of doing it, and five to tell him/her to hurry up and move
KDSN: 3, one to change the lightbulb and two to argue over who strategy was better.
LemonyFresh: 1
POvidiusNaso: 5. 4 to play Puerto Rico, and 1 to change the bulb.
Kazin: Three. One to change it, one to read the manual, and a third to point out that the rules have been misread.
brainrob: d20
Beowulf: If it's a quarter moon or fuller, none. Gamegeeks can be nocturnal. If less than a quarter moon, roll 1d10.
korppu: 1
confuse_a_cat: It would depend on a lot of factors. How far off of the ground is the bulb, how tall are the geeks, is their a Power Grid nearby, does the same person own both the Water Works and the Electric Company, etc.
tranzducer: 1 to change it, 6 to play a game of Puerto Rico as soon as the lights are back on.
Igloo cool: I dont know, I have never been good at dexterity games
Loquutus: 3 to 5. or 2 to 8 using the advanced rules.
cerulean: Depends on who's turn it is.
richdknows: 42
xlorp: I'll bid 5 to start
Redcap3210: Two, One to do it and the other to argue the rules
CharlieWonka: We don't need bulbs we have candles - Zombies is more much fun played in candlelight.
deadkenny: All of them, one to change the lightbulb and the rest to point out what he did wrong
Randy Cox: 42/8
AWildEep: 1.
meshuggener: It depends on the rules.
mandj2001: 5 -- one to hold the light bulb and 4 to roll 20 sided dice
Sceadeau: 2-4, 30 minutes, light strategy
puffinge: 8
Lord_Prussian: 3-5, but with 3 there's not enough interaction, and with 5 it takes too long, so it's really best if there are 4
snoozefest: 0
2amp: 4: 1 to change, 1 rules lawyer, 2 to kibitz
Jern: 1
skrutsch: 54. 53 to complain and Aldie to change it!
ValJor: Does it come with a rulebook? If so, I don't think it would get changed at all...
jpact: 1.
GuyHill: 1
walk_softly: 3. One to change the bulb, one to read the rules, and one to give strategy tips
djlg: Best with 3 players only.
darthcliff: First you'd have to convince them that it was an abstract german game where you trade wooden chits with the other players and play cards that dictate your actions and the lightbulb injects an unacceptable level of chance into the game.
kennyb: D6
gnomehome: Do the geeks in question check the other questions first ?
Salt-Man Z: 25. 1 to actually replace the bulb, and another 24 to berate Shillking when he declares it to be the best bulb-changing ever.
tragicpoet: At least one
chaddyboy_2000: One.
Dante_Cubit: What? And get out of my chair? (In other words, the spouse will have to do it.)
ynnen: Why do you need lightbulbs? The computer monitor provides enough light to type by...
CortexBomb: Didn't we already cover this?
jttm: 3
Spielfreak: Three. One to read the rules, one to surf the Geek for variants, and one to turn the bulb.
BobDodgerBlue: 1
skelebone: One, the one with hands.
CDRodeffer: None
Blackwind: Two, but they have to argue about the rules first.