First | Prev || Next | Last
¿Question #229918?
Jedadeana: Which game(s) make you very frustrated because of the artwork and/or components?

PolarDad: Galaxy Trucker batteries are the worst board game component ever.
Derang3d: I'm not touching the new edition of Citadels, but I wasn't going to do that anyway. I can't quite think of another example. OH wait I can - I'm not touching any of those North Sea West Kingdom games, simply because the box art is so unbearably hideous. @Rayzg: oh, yeah, one of those old Clipper games that's about sailboats, that has steamboat pawns, which don't fit the board properly. @Geoff: Yeah Indonesia is kinda hard to see, but thankfully that's not a problem online. Tammany Hall has a similar problem. Both look nice, tho.
Derang3d: I'm not touching the new edition of Citadels, but I wasn't going to do that anyway. I can't quite think of another example. OH wait I can - I'm not touching any of those North Sea West Kingdom games, simply because the box art is so unbearably hideous.
rayzg: Clippers: Player tokens were very tiny cardboard circles with country flags. Any ancient European playing cards with no corner indices. Versions of Pit from the 1970s has very user-unfriendly artwork, but that made the game more fun to play. A later version of Castles of Burgundy has indecipherable icons with tiny numbers to reference their meaning in the rulebook. The first versions of Tichu had truly awful artwork.
freechinanow: I really didn’t care for the cartoony style they went for with the second edition of Catacombs. Or Colosseum for that matter. Frankly put, replacing awesome art with a slick cartoon style for today’s modern sensibilities, I get a little frustrated.
TheGrimReeple: Legendary Encounters: Firefly
imyourskribe: I couldn’t play Indonesia because the map was drab to the point of being indecipherable