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¿Question #2816?
[Deleted user]: [deleted question]

senorcoo: Medium.
Felimid: Total. I don't even want to play the same game from second to second. And I want a random infinite number generator instead of dice.
Woelf: Some randomness is good, especially when it comes to the initial setup of the board. Games that are pure skill aren't much fun unless you're playing people that are all at the same relative skill level.
BobbyChicken: medium is my favorite, though I like games of almost all levels of randomness
ZeroZilla: Just enough to give hair-brained schemes a fighting chance.
Polgara: little to none
ChukLife: I prefer the randomness be influenced by my strategy rather than the other way around.
sigtaulefty: scale of 1-10, about 7.5
lordkuato: I like card games. Random enough? I like to minimize the randomness of completely random games.
Randall Silver: Not too much. I like to think ahead, but it's nice to leave something to chance
Der Ubermolch: It depends on the purpose of the game. A long game shouldn't have too much randomness in it, whereas short games can be full of randomness if it's clear it's not a serious game.
DHEK: Just a bit or below average.
Benzebub: 30-50%
Onionking: 25%
ACK ACK: moderate; at most 20%
DataRaven: Zero - medium. depends on my mood.
arkibet: some, probably a 25-40% effect on the game
Eric Haas: Depends on the game. When I'm in the mood for something light and whimsical, a high degree of randomness is good. When I am in a more serious mood, the less randomness the better.
leslauber: Depends on what the game is. It kind of kills the purpose of, say, MERRILLS. But CRAPS wouldn't be the same without it.
ganska: Any, as long as I know in advance.
Cthugha: 270
Gibbo: 15%
dougpartridge: 20 degrees. Just joking. The longer the game, generally, the less luck it must have.
daveroswell: on a degree of one to ten I say 5, no 3, no 8, aahhhhhhhhh you pick a number
bigbadsteve: 34 degrees
mooka: 23.4%
Ripkil: Minimal to medium. For example: I enjoy games that have rolling/drawing for resources, as long as the "meat" of the game is how you play them.
Russ G.: 3.5% - or some random amount.
Cromaa: Some
alpha_ori: about int(rand() *100) percent.
travelingtim: Depends who I am playing with. Randomness can equalize a game between a better and lesser player, or can have a run of bad luck ruin the game for someone quickly.
cobbz20: Some
Laudwic: atleast some, but not overpowering
brainrob: 7.645%
Chris Page: Mild to moderate.
Nirkit: high
bekudno: Degree of randomness isn't usually the deciding factor for whether I like a game. I'm a big fan of no-luck abstract games, and also like plenty of very random games.
fFish: Some.
mrspank: A slight degree.
LemonyFresh: A good amount
vetinari7878: 0 - 50% (depending on the type of game)
Loquutus: Malevolent.
shizzane: mid to mild
dietevil: A little is fine, in a short game I can tolerate more than in a long/heavy one
GrandpaDave: a little bit, but not too much
ssmooth: More or less, depending on the game
Bandit Ripshawd: I like some, but not too much. I think the randomness in PR is brilliant (just plantations).
rayzir: some
Great Dane: depends on the type of game
leece: A bit. As long as everyone else has dice lice like me.
edosan: 25%
scriptorum: 45 degrees. What's with all these essay questions? Gimme multiple choice!
Bahamut-X: Mood * Random(Chess-like, Munchkin-like) + 1 ... good enough ? :P
Lord_Prussian: Some, but less than a complete dice/card/luck fest as a rule.
Mike A: Depends on my mood.
The Unbeliever: 42
Gecko23: about 20 degrees, maybe 25 if I'm feeling adventurous.
Ludocrazy: some
djlg: A dribble.
Belash: 32.9845%
puffinge: 20%
heli: what does your yardstick look like?
jttm: A little.
snoozefest: varies
CortexBomb: Close to zero
skelebone: Randomness can be o.k., but it can also reduce a good game in my estimation.
chaddyboy_2000: 70 degrees is pretty comfortable.
CDRodeffer: The nth-1 degree.
Spielfreak: B.S.
Dave: A healthy amount, usually via a card deck, to add tactical adjustment to a strategic game (Taj Mahal and Domaine are 2 good examples).
Tim Synge: Second.