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¿Question #286?
TD2008YDS: Best game mechanic?

BOBBYCAN: Answer-blitz answer. I apologize.
ChesterBaker: I like so many, it's hard to choose! Maybe.... Hidden role? Deduction? Love games.
oldhoss: Multiple use resources, e.g., the cards in San Juan.
typebar: Rick over on Main Street. Changed the oil on my copy of Lords of Waterdeep quickly and cheaply.
Deansy: exploding dice!! hands down. It allows for some epic gaming moments that are long remembered after the game is forgotten.
CinMel: dice...
CaptEli: I really love the mechanic used in Pandemic and Forbidden Island that puts the Infection and flood cards back on top after their shuffeled. Most deviously frustrating In my opinion.
Woelf: Variable player abilities
the manatee: Variable powers.
bcooperok: Two sheep for airbase in Poland.
falloutfan: This is a tough question. I'd say I like the time management mechanic in Thebes. Each action takes time.
Septic: Odds CRT.
Hendal: dice
rseater: rondell
ricardofo: Wurzburg
Randy Cox: There are many.
Acumen Board Games: Me
fordescort79: Roll and move
Elf__Man: 18xx game system
kozmo: co-op
DHEK: Modular system.
Benzebub: Dice-fest
aleo09: .
offwater: Area control
scriptorum: Really tough to pick, let alone call to mind all the great mechanics I've seen. Taking turns is pretty important, but I wouldn't say favorite. I split, you choose from San Marco is pretty interesting. Biggest spender loses from High Society is extremely clever.
cshelton: Guedo, down at the corner game store. He'll fix any broken meeple.
2amp: card/chit draw initiative
themightyhump: Knizia - he can fix any game.
W Eric Martin: Charles Bronson.
f_briere: Cooperative! Go Team Go!
Dweeb: Bidding
RyFitz13: Todd, down at Meineke... ;)
CMOT Dibbler: Variable Player Powers.
engdy: Whoever wields the monkeywrench in Clue
mkgray: Auction
ronster0: winning
drummermark: Puerto Rico: Choose a role and all else use the role.
Laudwic: dice
brainrob: Depends on the context in which it's used
jasta6: Wow & upfront
shawn_low: Definitely NOT blind bidding. Role selection is good.
Tompy: Card driven war games.
vetinari7878: There's this one in Stuttgart that fixes games pretty well. I should have his number somewhere...
Loquutus: the auction
javelin98: Modular boards -- never the same game twice!
ssmooth: Reiner Knizia
CharlieWonka: WWE Raw Deal
The Unbeliever: 42
skrutsch: roll and move (kidding!)
Redneon: Tile-laying.
Lord_Prussian: Oh, darn I was going to ask that. I like bluffing/fog of war aspects to games.
shotokanguy: Knocking over your opponents men with a miniature, spring-loaded cannon in Little Wars.
JimPAX: Walt down at Sears Automotive. He's killer at E&T.
KnobDoctor: All your base are belong to us.
Windopaene: Variable board setup/player powers
nexttothemoon: I like the dice tower in Wallenstein.
jmagnini: variable turn order
ekh_86: Eddie Falucho, he has lots of glue and likes to make boxes.
heli: variable powers or logical deduction perhaps
LudesFactor: the "Cartalk" guys?
Mike A: Area control. Okay, I think many are good, I just like area control.
Bearcat89: Displacement capture
garea37: Auctions
solove: My favourite is Auction
berserkley: Trading
EndersGame: Gravity. Without it, pieces wouldn't stay on the board, and cards wouldn't stay on the table (gravity was invented by Isaac Newton, and is chiefly noticeable in the autumn, when the apples are falling off the trees.)
Dave: Hand Management
gnomehome: Divide and choose (San Marco)
darquil: Play one card, draw one card
geberus: Donald at Jiffy Lube does fairly well. As for a game mechanism, I would say area controll
Blackwind: dice
redhuntingcap: die rolling
onky: The die
P.O.G.G.: me: I've fixed more games than anyone I know
chaddyboy_2000: Pawn Boys are pretty good game mechanics. Their shop is on 8th and Locust, and they did a great job fixing my Starfarers ships.
BobDodgerBlue: Limited Information
Ludocrazy: resource management
Latria: Ask for Joe at the 7th Avenue.
Aldie: Variable Player Powers
Shakar: Trade.
snoozefest: it's mechanism!
queequeg: role selection
djlg: Influence in areas... or card hand management.
jttm: PR's doubloon for unchosen roles.
UhhhClem: Either the commodity pricing in McMulti or the bidding in Mu.
WonderCinz: Cube tower in Wallenstein
Flyspeck23: One of the Game Mechanics, I guess.
tragicpoet: Tony, he can fix any game
Krishna: Auction
The Maverick: Double-blind land warfare wargames: http://www.boardgamegeek.com/geeklist.php3?action=view&listid=1483
Con Man: button mashing ala rock'em sock'em robots and hungry-hungry hippos.
MisterCranky: I refer you to Stven Smooth's well-reasoned and intelligent plea to us to use the term 'mechanism'.
janiera: Trading
Jim_P: Blind bidding
skelebone: Jimmy, down at Larry's Spielhaus. Always gets my games working right for a fair price for labor.
ensor: Bluffing/Deduction
CDRodeffer: Roll & move. And now that I've said that, running & ducking!
Zambo: Too many good ones to consider one "the best"
HBGlover: Too many good ones out there. I like trading, auctions, and tile laying.
ynnen: Surround by tile placement for capturing (a la Samurai)
disclamer: Dave Farquhar
louiseh: tile placing
AnakinOU: Stripping.
CortexBomb: The auction
PopeBrain: variable phase
Friendless: Give and take in Caribbean
mnvalente: GOA's development track, SAMURAI's scoring, CATAN's trading
shumyum: The betting system of poker.
toucana: action point
WasQ: pr
Dante_Cubit: Cletus from "The Dukes of Hazzard."
Debate: The auction in Evo