First |
Prev ||
Next |
Last
¿Question #3024?
meshuggener: Use the board from Risk, the houses from Monopoly and the pieces from Stratego: What kind of game would this be?
katzi: A bad Ankh-Morpork clone?
Jatoha: oh who cares
Woelf: Awesome.
bcooperok: Carcassone
zdravomyslov: An interesting one
Hendal: fun with kids I can assure you
MartinWin: I'm pretty sure you can build a good game with these components.
ricardofo: Rinopotego
JadeDragon: Capitalism vs Militarism
Frubgarde: A hybrid.
hob69: global property destruction smash up fest-o-rama
Numskull: A game of global warfare with a city-building element, which actually might be kinda fun.
Zarion of Arabel: better than the ones you got the parts from
WatchmanX2000: Ronotego
LordP: Stripoly?
Evonine: You havn't given me any game mechanics, so it is still open.
Blott: Stupid.
WonderLlama: A bad influence build up and vp scoring game.
chzimmerman: Complicated
matthan: A garage sale item.
jredd: Sounds like the way my dad plays those games.
DHEK: A non-game, since there aren't any rules for this "game" yet.
aleo09: army men trying to find proper housing after the war.
blindspot: A kick ass one if done right.
citizengeek: the dullest game ever
Cut & Space: A mix of the 3
Scootergsp: A Settlers Varient
niels: Tsunami relief?
Lothartvni: Straskopoly
ZiggyZambo: A totally awesome one that I'm about to leave to go design.
nibuen: Wallenstein
vampywife: a busy one
ronster0: rinopolyego
johngorno: Trump Vesus Mohammad: The Final Conflict
SkyBry: Pointless.
dwarf: Better than playing any of them separately.
ben_ethus: Power Grid with private-info power plants.
Chris Page: Better.
Unitbuster: "Damn, I KNEW your flag was in Australia!"
confuse_a_cat: If you possess all of the territories in a continent, anyone who tries to attack loses twice as many armies than normal, unless they have a spy.
Loquutus: Not as cool as BattleScrabbleShip!
vetinari7878: An area control game about the Cold War.
ZombyDawg: ad hoc
kimapesan: That's a tough one, since there are no cards or dice, so it must be pure strategy/perfect information. Board suggests area control... the pieces suggest hidden movement and placement... houses denote levels of successful occupation or defense perhaps... am I thinking about this too much?
Cavedog_pdx: Run-of-the-mill Parker Brothers?
Culvan: Sociopolitical simulation. Nations compete to colonize the world in a non-violent military conflict.
Great Dane: a Hasbro game?
matthew.marquand: long & boring
Snooze_uk: A card game?
lwheeler: Unpleasant
Lord_Prussian: A settle and conquer game
Rukasu: Hammer of the Axis? Stratego Lemons?
djlg: House raids across the world. (A bad wargame.)
ThatFalafelGirl: probably better with alcohol
skrutsch: Help....I'm trapped in my classroom. There's a workshop outside my door and I need to go to the restroom.
ValJor: A very bad mish-mash
skelebone: Still some sort of wargame, or area control.
jttm: crap
puffinge: Put the right designer to work on it and I think it could be great.
heli: sounds like area-influence doesn't it
The Unbeliever: 42
chaddyboy_2000: Awesome.
Tim Synge: Can we have some cannons from Risk too please?
CortexBomb: I believe that would be called a mish-mash
snoozefest: better than Risk, likely
sos1: You need to add some cards before I could say.
Spielfreak: Huh? So what's the goal, to see how far you can spread the procreative capabilities of your army? Not a very good game.
CDRodeffer: A mess.